
If they have a one turn drive set up a 3 by 9 grid of your players to provide a tackle zone where they want to land (middle of your backfield) not at the back.

If the ball is on a Snot wait till he is only protected by 2 other snots then mark them up and 3+ dodge a Blitzer in to 3Die blitz his ball carrier. Do it too early and you could lose too many players but late on keeping the Ogres apart is worth it. Late in the half use linemen to mark Ogres if needed. A fractured Ogre team is a beaten Ogre team. You don’t need to hurt the Ogres just pushing them away or down is enough to slow them down. If they don’t have Guard and you do then this is a massive advantage use it to get a number of blocks. Ogres work best once they fracture the opposite team so present a wall just in front of them (not next to them) and only send a couple of block (&tackle if available) players hunting snots.Īlternatively once Ogres get separated don’t be afraid to one die them with your block players. The biggest mistake coaches make against Ogres is over attacking the back field to hunt snotlings.
